Moonbase Alpha Port Forward

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After an atomic explosion blasts the Moon out of Earth orbit, Moonbase Alpha drifts in space, with three hundred people on board. When a rescue team from Earth arrives in a faster-than-light space ship, everyone is overjoyed that they can now return to Earth. Dec 25, 2012 A: Make sure you are on one internet network, if you have a hardline ethernet to your router and you have the wifi connected to get a better signal, don't do it. B: port forward the following ports: 9777 - UDP and TCP, your router may call that option Both or All or somthing simular.

Pilot Section

The pilot section contains two pilot seats (identical to those in the Eagle), with a central control box between them (identical to that on the Voyager and Ultra Probe ships). The pilots look at black and white TV screens- the 3-screen panel is the same as in the Eagle passenger module. There are no exterior windows (although there appear to be two windows on the model).

The room is 8ft (2.43m) high, 12ft (3.65m) long and 14ft (4.26m) wide. The forward port corner is a right angle, but the forward starboard corner has a 2ft (0.6m) section at 45 degrees across the corner.

The forward and side walls of the pilot section are standard X5 Computer panels, the same as used on Moonbase Alpha in Year One and in the Eagle Passenger Module (the X5 label is seen over the lighted panels in the computer bank). Apart from the pilot screens, they are covered with transparent perspex, preventing any buttons on them being used.

At the 3ft (0.9m) level there is a shelf with grey computer units and a yellow ledge with various papers. This is only interrupted on the port side, where Brian 'docks' into his pilot console. On the top of the shelf are grilles (cooling the computers?). On the starboard side is the grille that flips to swallow Koenig's laser.

The rear of the pilot section is a featureless grey wall with an arch into the passenger section. There is no door; the pilot section cannot be sealed or separated from the passenger section.

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Side doors

When the Swift lands on a Moonbase Alpha launch pad, the port side door is docked to the Moonbase boarding tube. The exterior door of the model is a white square section slightly inclined, with complex panel lines. It is also a lot shorter than the boarding tube (there would be a large gap open to space at the bottom). The door of the set is grey, vertical, and is panelled with an 'X' pattern similar to the Eagle passenger module side doors. There is also a number '3' written above the door.

These main doors do not have any airlocks on the interior. When Koenig leaves the Swift on the planet surface, he uses the rear airlocks. There are no corresponding doors on the model.

Passenger section

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The passenger section of the Swift has the same roof and side arches as the Voyager interior, lengthened over the side doors. The section is 16ft (4.87m) wide, and 28ft (8.53m) long.

In the centre is an irregular shaped console, with yellow ledge.

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There is a single orange chair against the forward wall by the arch to the pilot section, two grey chairs either side of the central console, and a single black contoured bed (as seen in the Voyager and Ultra Probe) on the starboard side near the airlocks.

The forward wall of the passenger section comprises the arch to the pilot section (with a helpful sign over it reading 'SWIFT PILOT SECTION'). Either side are computer panels (somewhat shorter than normal, with normal grey bulkhead at top and bottom).

The central console. Papers are left on the ledge and in two filing baskets. One of the computer units in the console is the nuclear detonator seen in the Eagle cockpit in Space Brain. There are two hand rails on the top of the console near the rear, as a safety feature in case of abrupt course changes.

Starboard wall. There is a thin lighting strip and X5 computer panel at either end. The contoured bed extends from the rear computer panel.

The wall units on the grey bulkheads in the centre are obviously plastic kitchen drainers and cutlery drawers. Koenig's spacesuit backpack is clearly the same as one of the designs of plastic drainer on the wall.

Just to the rear of the starboard door is the bin into which the nuclear fuel rod is inserted. The lid is labelled with a 4 (or possibly 9) in a blue roundel. The design of this bid is identical to the yellow storage bins seen in Nuclear Waste Disposal Area 2 in Breakaway.

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Port wall. This wall is rarely seen in the episode. The alcove with the two spacesuits is only seen in one insert, but is presumably a little forward of the side door. During a brief shot towards the end, the rear computer panel is revealed to include only the top three panels, with wood below.

Airlocks

There are two airlocks at the rear of the passenger section. There are no corresponding doors at the rear of the model (it's where the main rocket is located). Koenig leaves the Swift for the planet surface through one airlock. The two airlocks have helpful labels above, 'AIRLOCK 1' and 'AIRLOCK 2'. Over the exterior door inside the airlock are 'DANGER' signs.

Details of the interior airlock controls, and the 'Airlock Control Panel' between the two panels which records atmospheric pressure using a colour gauge (top, red, is normal atmospheric pressure; bottom, dark blue, is vacuum). When Helena first enters Airlock 1, it has no internal airlock control, but it appears in following scenes.

Copyright Martin Willey. Thanks to Marcus Lindroos

Moonbase Alpha
Developer(s)
Publisher(s)NASA Learning Technologies
EngineUnreal Engine 3[1]
Platform(s)Microsoft Windows
Release
  • WW: July 6, 2010
Genre(s)Simulation
Mode(s)Single-player, multiplayer

Moonbase Alpha is a video game that provides a realistic simulation of life on a natural satellite based on potential Moon base programs. It was made by the Army Game Studio, developers of America's Army, and Virtual Heroes, Inc. in conjunction with NASA Learning Technologies. The game was released on July 6, 2010, as a free download on Steam.[2] At the Interservice/Industry Training, Simulation and Education Conference in 2010, the game won the top honors in the government category of the Serious Game Showcase & Challenge.[3]

Plot[edit]

Moonbase Alpha is set in the year 2032 and focuses on exploring the day in the life of a lunar-based astronaut. As a meteor strike damages an outpost near the Moon's South Pole, the player must take control of a member of the outpost's research team and repair the outpost in order to save the 12 years of research accomplished there. These tasks will include repairing vital components of the life support system, solar array and oxygen units, and can be accomplished with a wide variety of tools ranging from robotic repair units to the lunar rover.

Development[edit]

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Moonbase Alpha was designed as a tech demo to test ideas to be used in Astronaut: Moon, Mars and Beyond, NASA's massively multiplayer online game. It was also designed to encourage an interest in space exploration in school children. Because the game is meant to be a collaborative effort, the repair mission can be conducted by six players with an additional six observers. An online leaderboard is included, encouraging players to use teamwork to help repair the station faster and earn a spot on the leaderboard.

The game was designed using the Unreal Engine 3.[1]

Moonbase Alpha Port Forward 2

Reception[edit]

Moonbase Alpha was released to mixed reception. Gameplanet gave the game a 6.0/10. feeling that it was too short and needed more diverse missions, but noted that it was still quite well-made for a free game.[4]

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Moonbase Alpha also spawned a meme surrounding the Fonix DECtalktext-to-speech functionality within its internal chat system, where users would spam certain nonsensical phrases and words into its chat rooms, parsed by the TTS system in a humorous manner.[5] The most famous of these is the video 'Moonbase Alpha provides a realistic simulation of life on a natural satellite',[6] in which has gained 9 million views as of October 2020. Certain 'codes' can be entered in the chat to change the pitch, tone, and (or) length of the TTS to make it sing. This was propagated by a still active community, known for constantly saying phrases such as 'aeiou', 'John Madden' or even using the in built TTS function to make full length song parodies.

References[edit]

  1. ^ ab'Moonbase Alpha'. NASA. Retrieved December 8, 2011.
  2. ^'Moonbase Alpha on Steam'. Steam. July 6, 2010. Retrieved November 9, 2010.
  3. ^'Virtual Heroes' Moonbase Alpha Wins Top Serious Gaming Honor at I/ITSEC'. Archived from the original on April 3, 2011. Retrieved May 12, 2020.
  4. ^'Moonbase Alpha review'. Gameplanet. Retrieved August 25, 2012.
  5. ^'NASA's latest game makes you a network admin… in space!'. Geek.com. Retrieved August 25, 2012.
  6. ^motdef (July 17, 2010). 'Moonbase Alpha provides a realistic simulation of life on a natural satellite'. YouTube. Retrieved December 5, 2020.

Moonbase Alpha Port Forward 1

External links[edit]

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