Golf Card Game With Skip Bo Cards

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Each player is dealt 6 cards face down from the deck. The remainder of the cards are placed face down, and the top card is turned up to start the discard pile beside it. Players arrange their 6 cards in 2 rows of 3 in front of them and turn 2 of these cards face up. The remaining cards stay face down and cannot be. Comments about Skip-Bo® Card Game: great game has some blanks so you can add your own random cards if you want or use them to replace lost ones Bottom Line No, I would not recommend this to a friend. The game of golf doesn't always take place on a green, manicured course. Sometimes it can take place at your kitchen table. The card game '9-Hole Golf' is played among two or more people. You take risks to gain rewards in this competition of chance, and just as in regular golf, the lowest score wins.

It’s always fun to learn a new card game that you can play with your family. And, it’s awesome when the game is easy to learn and easy to play. That describes Ripple!

To play Ripple, you’ll need one set of Skip-Bo cards for 4-5 players. If you have more players, you’ll need two decks.

Skip bo card

The object of the game is to have the lowest score. (This game is similar to the Golf card game that I have previously shared.)

Deal out 10 cards to each player.

Without looking at the cards, the players put their cards face down in front of them in 2 rows with 5 cards in each row. One row is above the other row. This is your ‘hand.’

Players turn over any 3 cards.

The remaining cards are placed face down in the middle of the table. This is the community draw pile.

Scoring

Cards 7, 11, or Skip-Bo are wild cards. They are worth zero points. The points on the other cards equal their face value so if you have an 8 card it is worth 8 points.

Skip bo card game price

Matching cards. If you draw a card that has the same value of a card that is face up in your ‘hand,’ use it to replace the card that is either above or below the card with the matching value. The score of the two matching cards is zero.

In the example below, the matching 4s, 5s, and 8s are worth zero points because the value of the card in the top row equals the value of the card directly below it. The Skip-Bo and 11 cards are worth zero points. So the final score for this round is 3 plus 1 which is 4 points.

Double matching cards. If you have two sets of matching cards that are side by side, you subtract 20 from the score for that round.

In the example below, the matching 8s are worth zero points. The Skip-Bo and the 11 cards are worth zero points. Add 3 plus 1 to get 4 points. Subtract 20 points (for the double set of matching 4 cards) to get a minus 16 points for your score for that round. (People can have a negative score.)

Triple matching cards. If you have three sets of matching cards that are side by side, subtract 30 points from your score for that round.

In the example below, the matching 8s are worth zero points. The 11 is worth zero points. The 1 is worth one point. The triple sets of matching 4s equal a minus 30 points so the score is a minus 29 for that round.

Quadruple matching cards. If you have four sets of matching cards that are side by side, subtract 40 points from your score for that round.

Ripple. If you draw a card that matches one of your cards that is face up and the card either above or below it is still face down, exchange the card that you drew with the face down card.

When you turn over that face down card and see that it matches another card that is face up and there is a card either above or below the matching card that is face down, exchange the newly turned over card with the card either above or below the matching card that is face down.

You can continue to ‘ripple’ as long as the card that you turned face up can be exchanged for one that is face down. (You cannot exchange a card that was turned face up with a card that is already face up.)

Here’s a very short video clip that demonstrates a ripple.

Okay. Now let’s look at how to play this card game!

Determine how many rounds you will play.

The first player takes a card from the community draw pile. She may exchange it with one in her ‘hand.’ If she doesn’t want the card that she drew, she places it above her rows of cards. This is her personal discard pile.

The player to the left goes next. That person can take a card from the community draw pile or from any other player’s discard pile. If she draws a card and doesn’t want to use it, she places it in her personal discard pile.

After she has finished her turn, play goes to the person on her left.

Play continues until one player has all of her cards turned over.

The remaining other players get one more turn.

That is the end of the round. Players add up their score. (You add up the players’ scores after each round.)

Continue until you’ve played all of the number of rounds that you have decided upon. The winner is the person with the lowest score.

Here are directions that you can print up to use while you are playing the game.

You know, there will probably be lots of opportunities to have your grandchildren over to play this card game in the next little while — a Halloween party, at Thanksgiving, during the Christmas holidays, New Year’s EVe.

I hope you have loads of fun playing this game with them!

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Cards in box

Skip-Bo is a commercial version of the card gameSpite and Malice, a derivative of Russian Bank (also known as Crapette or Tunj). In 1967, Minnie Hazel 'Skip' Bowman (1915–2001)[1] of Brownfield, Texas, began producing a boxed edition of the game under the name SKIP-BO. In 1980 the game was purchased by International Games, which was subsequently bought by Mattel in 1992. A mobile version of the game for iOS was released by Magmic in September, 2013.There is a new version called 'SKIP-BO Mod' that comes in a white and blue case.

Card and deck styles[edit]

Individual Card

The deck consists of 162 cards, twelve each of the numbers 1 through 12 and eighteen 'SKIP-BO' wild cards which may be played as any number. Alternatively, the 162 cards could be three regular decks of playing cards, including the jokers, with ace to queen corresponding to 1 to 12 and the kings and jokers corresponding to the SKIP-BO cards. Before 1980, the commercial game consisted of four decks of regular playing cards with eight SKIP-BO cards replacing the standard two jokers in each deck. In addition, the aces, twos and threes in the fourth deck were marked SKIP-BO. The remainder of the fourth deck was discarded.

Game play[edit]

Deck

Download Skip Bo Card Game

Two to four people can play at a time as individuals, or, six or more players in teams (no more than three partnerships). The object of the game is to be the first player or team to play out their entire stock pile(s). The player with the middle age goes first. Each player is dealt 30 cards (recommended 10-15 for faster gameplay) for their pile with only the top card visible, and a hand of five cards, and the remaining cards are placed face down to create a common draw pile. The shared play area allows up to four build piles, which must be started using either a '1' card or a Skip-Bo, and each player also has up to four personal discard piles. Each turn the active player draws until they have five cards in hand, though there are cases of not drawing more cards to equal five cards, instead doing a draw of a certain number of cards. They must play either the next card in sequential order or a wild Skip-Bo card, using either cards in hand, the top card of their stock pile, or the top card of any of their four discard piles. If the player can play all five cards from their hand, they draw five more and continue playing. When no more plays are available, the player discards one card to either an empty discard pile or on top of an existing one and play passes to the next player. When a build pile reaches 12, it is removed from the board and that space becomes empty for another pile to be started; play continues until one player has played their final start card. If a card falls on the ground and no one knows who it is the person who is winning chooses who gets it.

Scoring[edit]

For single rounds, whoever goes out first is the winner.

If multiple games are going to be played, either track the number of wins for each player or a point system may be used.

For the points scoring, the winning player receives 25 points for winning plus 5 points for each card in his/her opponents' stock piles. The first player to reach 500 points wins.

Partnerships[edit]

Another option for game play is to pair up players as partners. Game play remains the same except:

  • Each partnership has two stock piles and two sets of four discard piles (eight discard piles total) regardless of the number of individuals per partnership.
  • The active player can use their partner's stock and discard piles in addition to their own stock and discard piles.
  • The active player's partner(s) must remain silent.[2]

Digital versions[edit]

Various electronic handheld versions of Skip-Bo have been released over the years. A licensed app existed on the iTunes App Store until 2019.[citation needed]

References[edit]

  1. ^McCay, Karin (July 20, 2018). 'Brownfield birthplace to family game Skip-Bo'. kcbd.com. Retrieved January 25, 2020.
  2. ^1967 Skip-bo Rules (PDF)

External links[edit]

Skip Bo Card

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Skip-Bo&oldid=986113262'




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